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A deep dive into building an MQTT v3.1.1 client in Rust, covering runtime architecture, protocol state, reconnect handling, and multi-client fanout.
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Hands-on MapReduce implementation in Rust, covering RPC, gRPC migration, task scheduling, and how to make a resilient distributed system.
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Practical reverse-engineering of the log-structured storage engine that became KVS1, covering append-only logs, in-memory indexes, and compaction.